Overview
Released in 1986, Contamination is a strategy-based video game developed by Personal Software Services for home computers. The game is characterized by its intricate design and strategic gameplay that involves navigating complex environments affected by a hazardous contamination. Players are tasked with managing resources and making tactical decisions to control and eradicate the expanding threat.
Gameplay
Set in a dystopian future, players assume the role of a crisis management officer who must deploy various units and utilize technology to contain a biological outbreak. The gameplay primarily revolves around real-time strategy and decision-making, where each move can have significant consequences on the game’s outcome. Players need to balance offensive and defensive strategies to succeed.
Development and Legacy
Developed during a period when personal computing technology was rapidly advancing, the game stands as a testament to the evolving nature of game design in the mid-1980s. Though it might not have reached the iconic status of some contemporaries, it remains a noteworthy example of early strategy games that focused on environmental hazards and tactical management. Its unique theme and gameplay mechanics were innovative at the time, reflecting the burgeoning interest in more sophisticated and intellectual video game challenges.
Reception
While not achieving widespread notoriety, the game was appreciated by strategy enthusiasts for its challenging scenarios and depth. It is considered a hidden gem among the strategy titles of its era, offering players a glimpse into the complexities of managing a crisis through a computer interface, laying groundwork for future developments in simulation and strategy genres.








