Achtung Spitfire

  • Year: 1997
  • Platform: Windows
  • Publisher: Avalon Hill Game Company, The
  • Developer: Big Time Software, Inc.
  • Theme: Flight

Last year’s release of Over the Reich by Avalon Hill and Big Time Software garnered quite a bit of positive press for its incorporation of a realistic flight engine into a game that didn’t ride the real-time wave. Far from being a competitor to Warbirds, OtR instead chose to treat wargamers to a turn-based game that, in its splendid false-3D graphics and complex modeling of aircraft performance, provided some of the atmosphere of a flight sim while allowing a player to fly multiple aircraft at the same time as one would do in a boardgame. Here at the GDR, though, David Kurtz’s review was somewhat mixed in its reaction. "So what?" you say? This isn’t a review of OtR? You’re right: it isn’t. However, the release of Achtung Spitfire seems to be a direct response to the success of OtR, and much of the same praise won by the predecessor game is now being lavished on Achtung Spitfire. Does it deserve it? The game engine is virtually unchanged, after all. Once you finish reading this review, you might just want to peruse David’s OtR piece. It seems that, once again, the GDR is left with some reservations.

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