DB Version: 1.0.1 - Last Update: 20/03/2026
Revs+
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Genre Racing/Driving
Year 1987
Platform Commodore 64
Publisher Firebird Licensees Inc.
Theme Automobile
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Overview

Released in 1987, Revs+ is a racing simulation video game that builds upon its predecessor, Revs, originally developed by Geoff Crammond. Noteworthy for providing a realistic driving experience at the time, this game was designed for the BBC Micro and Commodore 64 platforms. It is recognized for its attempt to bring a comprehensive racing simulation to home computers during an era when such efforts were rare.

Gameplay

The game features several tracks and offers players the chance to experience racing physics in a way that was innovative for the time. Players could customize their cars, which included adjusting the downforce settings to enhance performance on different parts of the track. One of its significant technical achievements was the implementation of Advanced AI for opponent drivers, providing a challenging experience and realistic racing conditions.

Historical Context and Development

Revs+ came at a time when the racing games genre was transitioning from simple arcade-style play to more detailed and lifelike simulations. Geoff Crammond, a pioneer of racing simulations, was instrumental in this shift. The game paved the way for more advanced simulations and facilitated the development of future hits like Formula One Grand Prix.

Legacy

While Revs+ may not have achieved mainstream commercial success, its legacy lies in its contribution to the evolution of racing games. It demonstrated the potential for realism in driving games and influenced subsequent titles in the genre. Today, it is remembered fondly by enthusiasts of classic racing simulations who appreciate its technical accomplishments and impact on later developments in video game history.

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