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Descent II
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Genre First-Person Shooter
Year1995
Platform DOS
Developer Parallax Software
Publisher Interplay Productions
Theme First-Person Shooter
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Download Descent II files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
d2demo-box.zipPlayable demo (installed)MS-DOSDESC2WEB.BAT4504848Download
d2demo10.zipPlayable demoMS-DOS4307914Download
desc2mac.zipPlayable demo6572608Download
d2trailr.zipPreviewMS-DOSD2DEMO.BAT17596950Download
d2extras.zipExtraMS-DOS12339721Download

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Overview

Developed by Parallax Software and released in 1996, this game is a renowned sequel in the 3D first-person shooter genre. Known for its revolutionary six degrees of freedom gameplay, it builds upon the foundation set by its predecessor, offering players the ability to move and rotate in all three spatial dimensions unrestrictedly. This feature allowed players an unprecedented level of control and set it apart from other shooters of its time.

Gameplay and Features

The game features an array of intricately designed levels, each brimming with complex tunnel systems and hidden areas. It introduced new weapons and enemies compared to the original, and it also added a more intelligent AI system. Players can embark on a series of challenging missions, navigating through mine shafts, battling adversaries, and solving puzzles, all while avoiding environmental hazards.

Historical Significance

Although not as commercially successful as some of its contemporaries, this title remains significant due to its innovative mechanics. It continued to push the limits of 3D gaming during the mid-90s, demonstrating what was possible in terms of freedom of movement and interactivity. The improvements it made over the first installment were notable: improved graphics, more varied level designs, and enhanced gameplay dynamics.

Development and Legacy

The development of this game was marked by Parallax Software’s commitment to surpassing what they had achieved with the original. The focus on player freedom and level variety was a direct response to the reception of the first game. As a result, it gained a cult following and is remembered fondly by fans of the genre. Its legacy can be seen in how it influenced future titles that sought to incorporate similar orbital control mechanics.

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