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X-COM: Terror From The Deep
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Genre Strategy
Year1995
Platform DOS
Developer MicroProse Software
Publisher MicroProse Software
Theme Turn-Based Strategy
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Download X-COM: Terror From The Deep files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
terror.zipPlayable demoMS-DOSINSTALL.BAT1096279Download

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Overview

Released in 1995, X-COM: Terror From The Deep is a tactical strategy game developed by MicroProse Software. This title serves as a sequel to the highly acclaimed X-COM: UFO Defense. The game builds on the success of its predecessor, immersing players in a narrative where human forces must repel alien invaders once more, this time from the depths of Earth’s oceans.

Gameplay

The gameplay retains its strategic roots with turn-based tactics. Players are tasked with managing resources, researching alien technologies, and engaging in combat against extraterrestrial foes. As commanders, players oversee an underwater force, combating threats in missions that range from infiltrating alien bases to investigating mysterious shipwrecks. The game challenges players to utilize strategic resource management alongside tactical combat planning.

Setting and Story

The game is set in a future where the remnants of the alien force from the original X-COM: UFO Defense adapt to Earth’s aquatic environments. As Earth’s defenders, players lead a specialized team to counter this new menace. The narrative unfolds as players discover the mystery behind the aquatic alien species and their connection to Earth’s oceans.

Historical Significance and Legacy

This sequel is noted for its increased difficulty and depth compared to its predecessor, emphasizing mission diversity and environmental challenges unique to underwater settings. Despite being released in the mid-90s, it has maintained a dedicated following due to its complex strategic elements and atmospheric design. The game’s legacy continues to influence modern tactical strategy titles with its blend of resource management, tactical combat, and immersive storytelling.

Development and Reception

Developed and published by MicroProse Software, the game experienced a successful reception, praised for its sophisticated gameplay mechanics and challenging scenarios. However, it was also critiqued for its steep difficulty curve, which posed a significant challenge even for veterans of the genre. Despite this, it remains a staple in the strategy gaming community and is often referenced in discussions on classic strategic game design.

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