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Overview
The game is a turn-based tactical strategy offering and the third installment in the X-COM series. Released in 1997 and developed by Mythos Games, it stands out for its complex mechanics and atmospheric setting. Players take on the role of the leader of a special agency tasked with defending a futuristic city, Mega-Primus, from alien invasions.
Gameplay Mechanics
The game blends real-time and turn-based elements, featuring strategic management of resources and tactical combat on the battlefield. Players must navigate through city management, developing technologies, training troops, and defending against extraterrestrial threats. A hallmark of the game is its dual-phase combat system, offering the choice between real-time and turn-based encounters.
Development Insights
Originally conceived by Mythos Games and published by MicroProse, the development of the game faced several challenges. These included a shift in game design focus and technical limitations of the time, which pushed the developers to innovate on the genre’s traditional formula. Despite its complexities and occasional issues, it introduced several new ideas to the series.
Legacy
This installment, while not as universally acclaimed as its predecessors, holds a special place for its ambitious scope and depth. It remains a topic of discussion among fans of the series, often admired for its challenging gameplay and intricate design. The game is remembered for its unique take on city management within the strategy genre and its influence on future tactical games.
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