Overview
Released in 1992, ‘UMS II: Nations at War – Planet Editor’ is a strategic war simulation game developed by Intergalactic Development Inc. It serves as an expansion or a utility that complements the main game series known as Ultimate Military Simulator (UMS). This add-on provides players with the capability to edit and create custom planets to design unique scenarios for gameplay.
Gameplay Mechanics
The ‘Planet Editor’ allows users to delve deeper into customizing their strategic environment, enhancing the replayability and complexity of the core game. Players can manipulate various elements of the planets, including terrain features, resource locations, and strategic objectives. This level of customization provides a tailored experience, catering to different strategic preferences and play styles.
Significance and Impact
While ‘UMS II: Nations at War – Planet Editor’ may not have been as widely discussed as some blockbuster titles of its time, it holds a special place among fans of the genre for its innovative approach to user-generated content. The tool empowered players to extend the lifespan of their gameplay experience by crafting unique challenges and sharing them within the community.
Legacy
Reflecting a period in gaming history where modding capabilities were just beginning to catch on, the ‘Planet Editor’ showcased the potential of community-driven content well before it became a mainstream trend. Though not commercially impactful on a massive scale, it contributed to the legacy of strategic simulation games by offering a more personalized and creative gameplay experience.









