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The Ancient Art of War
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Genre Strategy
Year1984
Platform Amiga
Developer Evryware, Inc.
Publisher Brøderbund Software, Inc.
Theme Historical Battle
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Overview

Released in 1984 and developed by Evryware, Inc., this strategy game was a groundbreaking title for its time, blending tactical operations with real-time strategy elements. Players took command of military units in a series of campaigns set in a fictional world reminiscent of ancient warfare. Its focus on strategic planning and resource management offered a novel gaming experience during the early years of computer gaming.

Gameplay

The game offers players the ability to command various troop types, including infantry, archers, and cavalry, each with their unique strengths and weaknesses. Players could devise strategies using a top-down map view, orchestrating complex maneuvers to outwit the opposing forces controlled by AI. The gameplay required careful planning, and a deep understanding of the different unit types to succeed.

Historical Significance

One of the noteworthy aspects of the game is its role in popularizing the strategy genre on personal computers. It blended real-time tactics with strategic depth, influencing many future titles in the same genre. The level of tactical depth was unprecedented at its time, setting a new standard for strategy games to come.

Development and Legacy

Created by the Murry brothers, Dave and Barry, the game was part of the early wave of titles that showcased the potential of personal computers as a gaming platform. Its intricate design and AI were considered innovative, contributing to its enduring legacy in gaming history. Although not as widely recognized today, it remains a significant milestone in the evolution of computer-based strategy games.

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