Overview
In 1982, Games of Skill Ltd released a video game adaptation of the classic board game, bringing the strategic and timeless experience of this two-player abstract strategy game to home computers. Although not particularly groundbreaking in the broader video game industry, this version captured the simplicity and depth of its physical counterpart.
Gameplay
The game follows the traditional rules of the board game known worldwide. Players take turns placing discs on an 8×8 board, aiming to capture the opponent’s discs by trapping them between two of their own. The main objective is to have the majority of discs turned to display your color by the end of the game. This digital version preserved the core mechanics, offering players a chance to practice their skills against AI opponents.
Features
- Intuitive control scheme for easy navigation and gameplay.
- Single-player mode against computer-controlled opponents with adjustable difficulty levels.
- Simple graphics that focused on clarity and functionality, reflective of the era’s technological limitations.
Historical Context
The release in 1982 placed it in the early days of the home computing revolution, when many classic board games saw digital transformations. It was part of a wave of simple yet strategic games that sought to leverage the nascent technology of the time. While it may not have achieved notoriety on the scale of other games from the period, it contributed to the transition of traditional games into the digital age.









