Introduction
Reach for the Stars: The Conquest of the Galaxy – Third Edition is a 1988 space strategy video game developed by the renowned Strategic Studies Group Pty Ltd. Known for spearheading turn-based strategy games, this title continues the legacy of its predecessors, providing players with an expansive interstellar experience.
Gameplay
The game is rooted in strategic depth, challenging players to oversee the colonization and conquest of a procedurally generated galaxy. Players must navigate the complexities of space exploration, resource management, and tactical warfare to expand their kingdom among the stars.
Features
- Procedurally generated galaxies, ensuring a unique experience with each playthrough.
- Complex resource management, focusing on various economic and scientific aspects.
- Diplomatic options allowing players to engage with alien civilizations.
- Customizable ship designs to tailor fleets according to strategic needs.
Historical Context
Initially released in 1988, this version marked a refined chapter in the franchise. Strategic Studies Group Pty Ltd., an established name in strategy games, enhanced the tactical depth and improved the AI, setting a new standard for subsequent space strategy titles of the era.
Legacy
Though not as well-known as other mainstream games of the late ’80s, its impact on the strategy genre is acknowledged among enthusiasts. The game’s intricate mechanics and emphasis on long-term planning influenced many later titles in the genre.









