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Payday
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Genre Strategy
Year1990
Platform Commodore 64
Developer Creative Software Designs, inc.
Publisher GameTek, Inc.
Theme Board / Party Game
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Overview

In 1990, Creative Software Designs, Inc. released a video game that attempted to capture the thrill and strategy of organized heist planning. Though not widely acknowledged in the gaming community, this game offers an intriguing exploration into strategic gameplay mechanics typical of the early ’90s.

Gameplay and Features

Players find themselves in the role of a mastermind criminal, orchestrating complex robberies. The game combines elements of strategy with action, requiring players to carefully plot each move, manage a team of specialized criminals, and execute plans with precision.

The mechanics involve a mix of turn-based planning and real-time execution, presenting an innovative playstyle for its time. The objective is to successfully complete heists while avoiding law enforcement, making use of various tools and resources available within the game world.

Reception and Legacy

Despite its originality, the game did not achieve significant commercial success upon release. Largely overshadowed by other titles of the era, it remains a niche entry in the history of video games. Its lack of wide recognition can be attributed to the competitive landscape of the gaming industry during the early ’90s and limited marketing reach.

Conclusion

While not a pivotal landmark in gaming history, this title from Creative Software Designs, Inc. offers a glimpse into the experimental and exploratory nature of early video game design. It serves as a testament to the diverse range of ideas present in the gaming industry at the time, expanding the boundaries of what video games could aspire to achieve.

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