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Igo II
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Genre Strategy
Year1989
Platform FM Towns Marty
Developer ASCII Corporation
Publisher ASCII Corporation
Theme Board / Party Game
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Overview

Released in 1989 by ASCII Corporation, this title presents an engaging digital take on the classic board game of Go. As part of the Igo series, it seeks to immerse players into the intricate world of strategic stone placement, testing both strategic depth and tactical precision.

Gameplay

The game provides a virtual board where players can compete against AI opponents. It is designed to cater to both novices and experienced players, offering different levels of difficulty to match the player’s skill level. Users can challenge themselves to improve their understanding of Go’s complex strategies through repeated matches.

Features

  • Adaptable AI with multiple difficulty settings.
  • Authentic representation of traditional Go rules and board dynamics.
  • Tools to review and analyze gameplay, aiding improvement in tactics and strategy.

Legacy and Impact

While not as widely discussed as some contemporaries from 1989, this game represents an early and faithful attempt to bring the strategic depth of Go to a digital platform. It set a precedent for future Go computer games, providing a template that many successors would follow in terms of AI complexity and user interface.

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