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Go III Professional: Taikyoku Igo
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Genre Strategy
Year1997
Platform Saturn
Developer Oxford Softworks
Publisher Mainichi Communications, Inc.
Theme Board / Party Game
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Overview

Released in 1997, this game offers an immersive experience for both novice and experienced Go players. Developed by Oxford Softworks, it provides an intricate simulation of the ancient board game of Go, allowing players to engage in strategic gameplay against a sophisticated AI opponent.

Gameplay and Features

The game features multiple difficulty levels, catering to players of varying skill levels. It offers a comprehensive tutorial to help newcomers understand the basics and develop their strategies. The AI is designed to provide a challenging opponent, utilizing advanced algorithms to simulate varied gameplay styles.

Technological Innovation

Upon its release, the game was noted for its advanced AI capabilities, pushing the boundaries of what was possible in video game Go simulations at the time. It provided one of the most realistic and engaging player experiences available in the late 1990s.

Legacy

While not widely discussed today, it holds a place in the history of Go games and artificial intelligence development in gaming. It represented a significant effort in bringing the traditional game of Go to digital platforms.

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