Overview
The game is a turn-based strategy title released in 1998 by Dynamix, Inc. Set in a futuristic world, players are plunged into the midst of corporate conflicts, battling for supremacy and control over valuable resources. The gameplay involves managing units known as ‘HERCs’ (Heavy Equipment Robotic Combat units) to outmaneuver and outgun rival factions.
Gameplay Mechanics
Players can choose from various factions, each with their own strengths and weaknesses, affecting gameplay strategy. Resource management is crucial, as players must gather materials to sustain and upgrade their HERCs. The turn-based mechanics allow for tactical planning and the execution of complex battle strategies.
Features
- Multiple factions with unique attributes.
- Variety of HERC units for diverse combat tactics.
- Resource management and base-building aspects.
- Turn-based battles that emphasize strategy.
Development and Reception
The game is a sequel to the original ‘Cyberstorm’ and attempts to build on the strategic elements that made its predecessor noteworthy. During its release, it generated attention for its deep strategic gameplay and complex mechanics. Despite facing strong competition in the strategy game market of the late 1990s, it attracted a dedicated fanbase appreciative of its intricate design and challenging gameplay.









