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Crush, Crumble and Chomp!
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Genre Strategy
Year1983
Platform Apple 2
Developer Automated Simulations, Inc.
Publisher Automated Simulations, Inc.
Theme Giant monsters
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Overview

In 1983, ‘Automated Simulations, Inc.’ released a strategic video game that placed players in the exciting role of a gigantic monster wreaking havoc across a city. This innovative title offered a unique twist on the classic monster movie genre, allowing players to step into the shoes of various gargantuan creatures with the singular goal of causing as much destruction as possible.

Gameplay

The game’s mechanics centered around selecting and controlling a monster to demolish urban landscapes. Players could choose from a selection of monster types, each with distinct abilities and characteristics. The objective was to maximize chaos by targeting key structures such as buildings, bridges, and vehicles while evading military forces and police efforts to stop the rampage.

Features

  • Variety of Monsters: Players could choose from different monsters, each inspired by iconic figures from monster cinema, offering varying strengths and weaknesses.
  • Destructive Objectives: The primary aim was to cause widespread destruction within the limitations of different scenarios.
  • Strategic Challenges: City defense forces provided a dynamic element of strategy as players weighed offensive goals against the risk of being captured or neutralized.

Historical Significance

Though not as widely remembered as other titles from the era, the game holds a place in the history of video games as an early example of the strategic action genre, exploring themes and gameplay elements that would influence later titles. Its concept resonated with fans of monster films and provided a unique form of interactive entertainment absent in many games of its time.

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