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Conflict
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Genre Strategy
Year1982
Platform Commodore 64
Developer Martech Games Ltd.
Publisher Martech Games Ltd.
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Overview

‘Conflict’ is a strategy video game developed and released by Martech Games Ltd. in 1982. As an early entry into the genre, it invites players to engage in tactical decision-making and resource management as they navigate a complex landscape of warfare and diplomacy.

Gameplay Mechanics

The game offers a simulated environment where players must balance various strategic elements to achieve victory. It focuses on offering a rich experience in a limited technical capacity, typical of early 1980s games. Players are required to manage resources, deploy units, and make decisions that affect the outcome of intense conflict scenarios.

Historical Context

Released at a time when strategy games were beginning to find their footing, ‘Conflict’ contributed to the expansion of this genre in the gaming world. The technical limitations of the time meant the game relied heavily on players’ strategic thinking and less on graphical fidelity.

Significance

While not as widely recognized or discussed as other games from its era, ‘Conflict’ stands as an example of early strategic gameplay mechanics that laid the groundwork for future developments within the genre. Its contribution to the evolution of strategy games is noted by enthusiasts and historians of video game design.

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