Overview
Released in 1982, this game developed by Microcomputer Games, Inc. is a sports simulation that captures the essence of boxing within the constraints of early 80s gaming technology. It allows players to engage in a virtual boxing match, delivering a unique experience for its time.
Gameplay
The game is designed to simulate a boxing match, where the player must strategically manage energy, timing, and tactics to defeat their opponent. The interface is minimalistic, reflecting the technological limitations of the era, but offering a straightforward and engaging challenge. The player must decide when to attack, defend, or regain stamina, making each match a test of strategic planning and quick reflexes.
Technical Details
As a game released during the early era of personal computing, it was available on several platforms popular at the time, making it accessible to a broad audience. The graphics and sound are basic, utilizing simple sprites and beeps, characteristic of early computer games.
Historical Context
Although not as widely known as other games from the same era, it represents a snapshot of early 80s gaming culture. It reflects the initial attempts to recreate real-world sports in a digital format, paving the way for more sophisticated sports simulations in subsequent years.
Legacy
While it may not have achieved significant fame, this game contributed to the genre’s foundation, influencing future boxing games. It stands as a testament to the ingenuity and creativity of early game developers.





