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Sotsugyō S: Graduation
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Genre Simulation
Year1997
Platform Saturn
Developer Headroom
Publisher NEC Interchannel, Ltd.
Theme Anime / Manga
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Overview

This interactive visual novel developed by Headroom takes players on an emotional journey through the pivotal moments leading to a high school graduation. Released in 1997, the game centers around the player’s relationships with classmates during the final year of school. With a focus on character development and narrative exploration, the game emphasizes player choices that influence the story’s outcome, providing multiple endings based on decisions made throughout the gameplay.

Gameplay Features

  • Interactive Storytelling: Players make choices that directly impact the course of the narrative.
  • Character Interaction: The game features a diverse cast of characters, each with unique personalities and storylines.
  • Multiple Endings: Different endings encourage replayability, allowing players to explore various outcomes and stories.

Development Background

Though not widely recognized in the international gaming community, this title remains a curious entry in the visual novel genre due to its intricate storytelling and character emphasis. Developed in Japan, it is a reflection of cultural values surrounding education and personal growth, appealing particularly to players interested in slice-of-life stories.

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