DB Version: 1.0.1 - Last Update: 20/03/2026
Shogun
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Genre Simulation
Year 1983
Platform Commodore 64
Publisher ComputerMat, Inc.
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Overview

Released in 1983, this is a strategic board game adapted for early computer systems. It provides players with an immersive experience centered around feudal Japanese warfare, where strategic planning and careful resource management are key to success.

Gameplay

The game allows players to assume the role of a feudal lord, or daimyo, engaging in territorial conquest. Players must make tactical decisions concerning troop movement, resource allocation, and alliance formation to outmaneuver opponents. The objective is to unify Japan under a single banner through strategic warfare.

Graphics and Sound

Given its release date, the game’s graphics are simplistic, featuring rudimentary sprites and a limited color palette, characteristic of early 1980s games. The sound design consists of basic beeps and tones, which, while minimalistic, serve to enhance the atmosphere of the game.

Legacy

While not the most well-known title from the era, this game holds its place as an early example of strategy game mechanics that would influence future titles in the genre. Its blend of tactical decision-making and resource management set a foundation for more complex strategy games that followed.

Interesting Facts

  • It is considered one of the pioneers of digital strategy games, incorporating complex decision-making processes that were innovative at the time.
  • The game’s design drew inspiration from traditional board games and historical strategy, delivering a unique gaming experience for its time.

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