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Rubik Cube
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Genre Simulation
Year1991
Platform Dos
Developer ZB_Syrel Service
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Introduction

Released in 1991, the video game developed by ZB_Syrel Service offered a digital adaptation of the classic puzzle toy. Engaging users with its vibrant graphics and challenging gameplay, the game attempted to capture the essence of solving the iconic three-dimensional puzzle.

Gameplay

The game presented players with a virtual Rubik’s Cube, offering a user-friendly interface to rotate and manipulate the cube’s sections. The primary objective was to align all faces of the cube into uniform colors, thereby replicating the real-life puzzle-solving experience.

Features

  • Multiple difficulty levels to cater to different skill sets.
  • Time-attack mode for added challenge and replayability.
  • Hints and tips section to assist beginners.

Legacy

Although not as influential or widely discussed as other games of its era, this title provided an engaging digital outlet for Rubik’s Cube enthusiasts, predating more modern adaptations and inspiring a niche audience in the early ’90s.

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