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Artillery
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Genre Simulation
Year1982
Platform Dos
Publisher The Portland IBM Personal Computer Club
Theme Artillery
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Overview

Artillery is one of the pioneering video games that delves into the strategic deployment and control of weaponry in a combat scenario. This game is often regarded as a precursor to modern genre entries that focus on the tactical use of artillery units in warfare. It introduced players to the fundamental mechanics of angle-based shooting and power control, challenging them to accurately hit targets across varied terrains.

Gameplay Mechanics

The gameplay involves a simple yet engaging concept where players take turns in positioning and firing their artillery units on a 2D battlefield. The task is to calculate the trajectory by adjusting the angle and power of their shots in a bid to hit opposing players, who are similarly attempting to target your position. Each turn provides strategic opportunities to predict and counteract opponents’ moves, enhancing the cerebral appeal of the title.

Historical Significance

Released during the early 1980s, this game played a crucial role in popularizing the artillery game genre, laying the groundwork for future titles that would adopt its core mechanics and expand upon them. Its influence can be traced through numerous sequels and adaptations over the decades, each incorporating more complex graphical interfaces and diverse gameplay elements. The fundamental principles introduced, however, remain largely unchanged and continue to be a staple in artillery strategy games today.

Legacy

Even though technology has advanced significantly since its release, the simplistic yet addictive nature of this game ensures it remains an enduring classic. Its legacy is evident in the influence it has exerted over successive generations of video games, inspiring countless developers to innovate within the tactical genre. Its contribution to the video game industry is invaluable, highlighting the timeless appeal of strategic thinking in digital entertainment.

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