DB Version: 1.0.1 - Last Update: 20/03/2026
Super Missile Attack
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Genre Shooter
Year 1981
Platform Arcade
Developer Atari / General Computer Corporation
Theme Shooter / Command
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Overview

Released in 1981 by Atari in collaboration with General Computer Corporation (GCC), this arcade game serves as an enhancement kit for the popular arcade game Missile Command. It is not a standalone game, but rather an upgrade intended to increase the difficulty and challenge of the original Missile Command experience.

Gameplay

The primary objective remains the same as the original game: players must protect six cities from a barrage of incoming missiles. However, this version introduces a higher difficulty level with faster and more frequent missile attacks, making it increasingly challenging for players to defend their cities.

Historical Significance

The game’s development has an interesting backstory, as it contributes significantly to the history of video game modifications. Unlike typical game releases, this title was part of the “converter kit” trend popular in the early 1980s, where independent developers created kits that modified existing arcade games to extend their life and profitability. This particular kit was developed by GCC—a company known for producing similar enhancements for other arcade games before eventually merging into the larger sphere of video game development.

Legal and Industry Impact

General Computer Corporation’s work on arcade game modifications led to significant legal and business developments. Their initial unauthorized modifications attracted attention from Atari, which resulted in both legal action and eventual collaboration. This collaboration set precedents for the development and distribution of game enhancement kits and served as an early example of how third-party developers could officially contribute to the expansion and evolution of existing game franchises.

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