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Sentinel Worlds I: Future Magic
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Genre Role-Playing
Year1988
Platform Commodore 64
Publisher Electronic Arts, Inc.
Theme Real-Time
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Overview

Sentinel Worlds I: Future Magic is a science fiction role-playing game released in 1988. It was developed by Karl Buiter and published by Electronic Arts for the DOS platform. The game is set in a distant future, where players embark on a mission to investigate and resolve various troubles along the Oberon star system.

Gameplay

Players take control of a squad of characters, each with unique skills and abilities, piloting a customizable spaceship through the vastness of space. The game unfolds through a combination of tactical combat, exploration, and interaction with a well-crafted storyline. The players are tasked with uncovering the mystery behind a series of pirate attacks across the galaxy.

Features

  • Non-linear Exploration: The game allows freedom to explore multiple planets at the players’ discretion.
  • Character Development: Characters can be customized and improved over time, allowing a personalized experience.
  • Tactical Combat: Engaging in both space and ground battles, players need strategic planning to succeed.

Technical Aspects

The game was praised for its ambitious design and depth, utilizing an early form of 3D graphics for starship navigation and combat. It was advanced for its time, featuring a dynamic soundtrack by renowned composer David Warhol.

Historical Significance

Though not widely known in the mainstream gaming community today, this title holds a special place in early computer RPG history. It set a precedent for storytelling and RPG mechanics that influenced future space RPGs.

Curiosities

Despite its title, there was never a direct sequel to the game, although it shares thematic elements with another Buiter-developed game, Hard Nova. The game stands as a unique artifact from an era when PC gaming was beginning to explore more complex narratives and gameplay systems.

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