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RPG Maker 95
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Genre Role-Playing
Year1997
Platform Windows
Developer ASCII Corporation
Publisher ASCII Corporation
Theme Anime / Manga
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Overview

Released in 1997 by ASCII Corporation, RPG Maker 95 was an early entry into the RPG Maker series, designed for Microsoft Windows. It allowed users to create their own role-playing games with a simple and accessible interface, catering to both experienced game developers and beginners. The software provided tools and resources to craft custom storylines, characters, and environments, primarily using a point-and-click design interface.

Features

  • Graphical Interface: The software featured a 640×480 resolution graphical interface, a significant step up from previous game creation tools of the era.
  • Tile-Based Mapping: Users could create maps by using a variety of tilesets, allowing for diverse and creative environment design.
  • Database Management: It included a robust database system for manipulating characters, spells, skills, and items, granting users extensive customization options.
  • Event System: A versatile event system enabled the scripting of in-game events, dialogues, and cutscenes without requiring advanced programming knowledge.

Historical Significance

RPG Maker 95 holds a notable place in the history of game development tools, being one of the first software to democratize game creation to a broader audience. It laid the foundation for subsequent iterations in the RPG Maker series, each building upon the user-friendly, accessible approach to game design. The software gained particular popularity in Japan and amongst indie game developers worldwide, paving the way for a vibrant community dedicated to sharing and distributing user-created games.

Legacy

Even decades after its release, the influence of this early RPG Maker tool can still be seen in the community-driven and user-friendly design philosophy that characterizes the series today. The inspiration provided by RPG Maker 95 has culminated in numerous games that began as simple projects, some of which have evolved into full-fledged, published titles. This tool not only facilitated the creation of games but also served as an introduction to game development for many aspiring creators globally.

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