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Kidō Keisatsu Patlabor: 98-Shiki Kidō seyo!
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Genre Role-Playing
Year1992
Platform Genesis
Developer Advance Communication Company
Publisher MA-BA Corp
Theme Anime / Manga
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Overview

The game released in 1992 for the Nintendo Famicom is a mecha-themed title developed by Advance Communication Company. Drawing from the popular “Patlabor” anime and manga series, this game is set in a world where giant robots, known as “Labors,” are used in various industries and occupations.

Gameplay

Players are immersed in a story-driven experience where they take on the role of piloting a Labor to combat crime and solve conflicts arising from rogue mechs. The game principally focuses on strategy and action elements, requiring players to manage resources and plan their moves in a grid-like environment. The gameplay mechanics emphasize tactical decision-making, making every encounter a thoughtful challenge.

Storyline

The narrative is steeped in themes of law enforcement and technology, portraying a future where mechas have become an integral tool in policing. Players are tasked with maintaining order and navigating a story filled with morally complex scenarios, encouraging them to explore the gray areas of technology and ethics.

Visuals and Sound

The game features vibrant 8-bit graphics characteristic of early 90s console games, capturing the essence of the animated series. The design faithfully represents the mechanical designs and cityscapes fans have come to associate with the “Patlabor” franchise. Complementing its visuals, the audio includes catchy chiptune tracks that enhance both the action sequences and the narrative moments.

Reception and Legacy

While the game may not have achieved the same level of fame as other contemporary titles, it holds a place in the hearts of fans of the “Patlabor” series and retro gaming enthusiasts. It remains a curious piece of media from the early intersections of anime and video game culture, remembered for its faithful adaptation of a beloved franchise.

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