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Eye of the Beholder II: The Legend of Darkmoon
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Genre Role-Playing
Year1991
Platform DOS
Developer Westwood Studios
Publisher Strategic Simulations, Inc.
Theme Role-Playing
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Download Eye of the Beholder II: The Legend of Darkmoon files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
eob2demo.zipNon-playable demoMS-DOSEOB2DEMO.EXE1101175Download


Game Overview

Released in 1991 and developed by Westwood Studios, this is a role-playing game rooted in the Dungeons & Dragons universe. This classic RPG invites players to explore the oppressive corridors of Darkmoon, a temple shrouded in darkness and mystery. The game follows the plot where adventurers are summoned to investigate the temple following mysterious disappearances. Players navigate through complex mazes, solve puzzles, and confront various creatures.

Gameplay Mechanics

The game maintains a real-time first-person perspective, a hallmark of its predecessor. Players control a party of up to four characters, each capable of leveling up, learning new spells, and acquiring powerful artifacts. The interface is intuitive for its time, allowing players to effectively manage their inventory, character stats, and combat strategies.

Key Features

  • Rich Storyline: The narrative deepens the lore of its universe with detailed settings and engaging characters.
  • Tactical Combat: Offers turn-based tactical combat requiring strategic planning and effective use of spells.
  • Puzzle Solving: Challenging puzzles are interwoven into the game, providing a mix of combat and cerebral challenges.

Historical Context and Legacy

This game is part of the golden age of RPGs on personal computers. With its roots in the D&D universe, it faithfully brings tabletop mechanics to the digital space. Developed by Westwood Studios, known for their later work on Command & Conquer, this RPG stands as a testament to the era’s creativity and dedication to immersive, complex gameplay.

Curiosities

Westwood Studios utilized advanced programming techniques of the time to create immersive 3D dungeon environments, a significant achievement in the early ’90s. The visuals and atmospheric sound design contributed significantly to the eerie and intense ambiance, setting a standard for future dungeon crawler games.


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