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Stunts
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Genre Racing/Driving
Year1990
Platform Amiga
Developer Distinctive Software, Inc.
Publisher Brøderbund Software, Inc.
Theme Automobile
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Overview and Gameplay

Released in 1990 by Distinctive Software, Inc., this driving game offers a unique blend of racing and stunts. The game allows players to race against time or compete against AI opponents while performing daring stunts. Players can choose from various vehicles, each with its own handling and performance characteristics, to navigate a series of increasingly challenging tracks filled with ramps, loops, and other obstacles.

Features

  • Track Design: One of the standout features of the game is its intuitive track editor, which enables players to create custom courses. This feature was particularly innovative at the time, allowing for endless replayability as players designed and shared their own tracks.
  • Vehicle Selection: The game boasts a diverse selection of vehicles, including sports cars, Formula 1 cars, and even an IndyCar, each providing a different driving experience.
  • Stunt Challenges: The game focuses on the thrill of performing stunts, requiring players to master the mechanics of jumps and loops to succeed.

Historical Context and Reception

The game was a significant release in the early ’90s, marking a departure from the typical driving simulations of the era by incorporating extensive elements of creativity with its track editor. This freedom to create and compete on custom courses helped to foster a community of dedicated players who shared their creations.

It received favorable reviews upon release, praised for its innovative track editor and engaging gameplay. The game’s influence can be seen in later titles that adopted similar concepts of track-building and creative racing challenges.

Development and Legacy

This game was developed by Distinctive Software, Inc., a company that later became known as EA Canada following its acquisition by Electronic Arts. The impact of the game is notable in the way it encouraged player creativity and community-driven content, a trend that has continued in many modern racing games.

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