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Revs
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Genre Racing/Driving
Year1985
Platform BccMicro
Publisher Acornsoft Limited
Theme Automobile
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Overview

Released in 1985, Revs is a pioneering Formula 3 racing simulation game developed by Geoff Crammond for the BBC Micro and later for the Commodore 64. It was one of the first games to emphasize realistic driving dynamics, setting a standard for future racing games.

Gameplay

The game features a single racing track modelled after the Silverstone Circuit, providing players with a unique thrill of Formula 3 racing. It allows players to adjust their car settings, such as gear ratios and wing downforce, making the driving experience more authentic. The player competes against computer-controlled cars who showcase varying levels of skill, adding complexity and challenge to each race.

Historical Significance and Trivia

The development of the game holds notable importance in the evolution of racing simulators. Geoff Crammond, who went on to create the Grand Prix series, utilized his background in engineering to advance the accuracy of in-game physics. Despite the technical limitations of the time, Revs was praised for its ahead-of-time realism and depth.

One interesting fact about the game is its limitation to only one racing track due to the memory constraints of early computing systems. Despite this, it remains a beloved classic for its innovative approach to racing simulation.

Legacy

The influence of Revs extends into modern racing games, having inspired developers in the domain of realistic driving experiences. Its approach to vehicle dynamics and player involvement set a new direction in the gaming industry, making it a cornerstone in the history of racing simulations.

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