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Grand Prix World
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Genre Racing/Driving
Year1999
Platform Windows
Developer Edward Grabowski Communications Ltd.
Publisher Hasbro Interactive, Inc.
Theme Automobile
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Overview

Released in 1999 and developed by Edward Grabowski Communications Ltd., this racing management simulation game places players in the thrilling world of motorsport. Players take on the roles of team managers, making critical decisions to lead their teams to victory in the heart of competitive racing.

Gameplay

Set within a detailed simulation of the Formula 1 world, players manage all aspects of a racing team, including vehicle development, race strategies, and financial management. The game requires intricate decision-making and strategic thinking to outmaneuver rival teams both on and off the track.

Features

  • Car Design: Players have the ability to customize and upgrade cars for optimal performance.
  • Team Management: Hiring the right staff, managing budgets, and planning marketing strategies are key components.
  • Race Strategies: Implementing race day tactics such as pit stops and tire choices adds to the depth.

Historical Context

The game arrived at a time when racing management simulations were gaining popularity among enthusiasts eager for a deeper dive into motorsports beyond driving. It offers a comprehensive look at the challenges faced by real-world Formula 1 teams during the late 1990s, adding authenticity to its simulation aspects.

Reception

While not as widely known today, the game was appreciated by fans of the genre for its detailed simulation and challenging gameplay. It offers a nostalgic experience for those interested in the dynamics of racing team management during the era.

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