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Overview
‘Sokoban 3D’ is a puzzle video game that was released in 1997 and developed by Logos. It brings the classic Sokoban gameplay into a three-dimensional environment, offering a fresh take on this traditional puzzle format. Players are tasked with strategically moving boxes to designated spots within a confined space, but this time, they must do so in a more immersive 3D world.
Gameplay
The core gameplay involves moving boxes or crates across a series of levels, ensuring each box is placed in a highlighted target area. The three-dimensionality adds complexity and depth to the puzzles, as players must account for spatial awareness and new perspectives. Each level is a meticulously designed puzzle that challenges the player’s problem-solving skills and ability to plan several moves ahead.
Development Details
Developed by Logos, the game aimed to leverage the emerging 3D graphics technology of the late 90s. While not a blockbuster hit, it garnered attention among puzzle enthusiasts for its innovative approach to enhancing the Sokoban genre. The 3D environment was a novel addition at the time, contributing to the game’s distinct identity.
Themes and Style
The visual style of the game is characterized by a simplistic yet functional design that emphasizes clean lines and clear visuals, which are essential for a puzzle game where understanding spatial relationships is key. The straightforward graphics are complemented by intuitive controls designed to make navigation in the 3D space as smooth as possible.
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