Overview
The game, released in 1982 by Gottlieb, is an arcade classic that captivated players with its unique gameplay and quirky aesthetic. The game is set on a pseudo-3D pyramid of cubes, and players guide the titular character, Q*bert, to change the colors of these cubes by hopping on them while avoiding varied enemies. The main objective is to change all the cubes to a target color while overcoming challenges as levels progress.
Gameplay Mechanics
The game is played in an isometric style, which was relatively novel during the time of its release. Control is typically handled with a joystick, allowing Q*bert to jump diagonally across the pyramid. Players must avoid enemies like Coily, Slick, and Sam, among others. Falling off the edge or succumbing to enemy attacks results in a loss of life.
Historical Impact
At launch, the game received acclaim for its originality and addictive gameplay, becoming one of the most successful titles for Gottlieb. It stood out with its unique cabinet featuring vibrant artwork and a mechanical knocker that provided physical feedback when Q*bert fell off the pyramid.
Development Trivia
This game was one of the early titles to feature digitized speech, producing Q*bert’s iconic “swearing” sound through an innovatively designed sound chip. Its distinct language, represented by speech bubbles with random characters, added a humorous element to the character’s personality.
Legacy
The legacy of the game has endured through various ports to home consoles and computers over the years. Additionally, Q*bert became a cultural icon, appearing in television and film references long after its original release. Its influence is seen in subsequent puzzle and platform games, inspiring many with its innovative design and engaging mechanics.








