Overview
Released in 1983, this chess simulation game was developed by Scott Murray Software. It was designed to provide a challenging experience for chess enthusiasts on early computing platforms.
Gameplay
The game presents a typical chessboard layout where players can compete against an AI opponent. The artificial intelligence was crafted to offer various difficulty levels, allowing both beginners and seasoned players to enjoy a tailored experience.
Significance
Despite not achieving widespread recognition, the game served as a pioneering tool for introducing computer-based chess to a wider audience in the early 1980s. The use of AI for gameplay was an innovative feature at the time, contributing to the game’s appeal among technology enthusiasts.
Development Details
Produced by Scott Murray Software, the game exemplified early software development for recreational purposes. It reflects the era’s technological advances by delivering a virtual chess experience absent in most home settings during the early 80s.








