Overview
This educational puzzle video game developed by The Learning Company was released in 2002. It is part of the Zoombinis series, designed to enhance critical thinking skills and problem-solving abilities in children. The game is directed towards educational environments, concentrating on logic accuracy and mathematical concepts.
Gameplay
Players embark on a journey with the adorable, customizable creatures known as Zoombinis. The objective is to guide these unique characters to safety through a series of challenging puzzles. Each puzzle demands logical thinking and the application of early-stage mathematics, making it an effective educational tool.
Educational Value
The game’s intention is to create an engaging learning experience that facilitates the development of problem-solving skills. Through interactive gameplay, children are encouraged to apply logical reasoning and mathematic principles without even realizing they are learning, making it a fun way to reinforce educational fundamentals.
Target Audience
While predominantly aimed at children, particularly those in elementary school, this game presents engaging content for anyone interested in puzzle-solving challenges. Its educational aspect also makes it suitable for teachers and parents seeking entertaining educational resources.









