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The Sesame Street Crayon: Opposites Attract
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Genre Educational
Year1987
Platform Amiga
Developer Brian A. Rice, Inc.
Publisher Polarware
Theme Graphics / Art
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Overview

The game, released in 1987 and developed by Brian A. Rice, Inc., is an educational video game designed to entertain young children while teaching them about the concept of opposites. Leveraging beloved characters from Sesame Street, it aims to create an engaging learning experience.

Gameplay

Players are presented with various scenarios where they must identify or match items or characters that represent opposite concepts. Simplistic puzzles and bright, colorful graphics keep the attention of young players while reinforcing educational content.

Educational Value

Through interactive gameplay, the game introduces children to basic language and cognitive skills by encouraging them to recognize and understand opposites, such as big and small, or hot and cold. This format is a perfect blend of fun and learning, tapping into the charm of Sesame Street to strengthen educational outcomes.

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