Overview
Released in 1984 by Optimum Resource, Inc., this educational video game is designed to foster reading skills in young children. It is part of the “Stickybear” series, which was known for integrating learning with interactive entertainment.
Gameplay
The game engages children through a series of interactive activities focused on reading and comprehension. It blends playful scenarios with educational tasks, helping players to develop their vocabulary and grasp the fundamentals of reading.
Target Audience
Aimed at early learners, the game offers an enjoyable entry point to the world of reading. By combining humor and education, it serves as a valuable tool for both parents and educators looking to nurture literacy in an engaging manner.
Legacy
Though not widely discussed in gaming history, the “Stickybear” series has a place in the niche of educational software from the early digital era. Its contribution to the edutainment movement in the 1980s marks it as a small yet notable chapter in the evolution of educational video games.








