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Stickybear Math 2
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Genre Educational
Year1986
Platform Apple 2
Developer Optimum Resource, Inc.
Publisher Optimum Resource, Inc.
Theme Math / Logic
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About the Game

Stickybear Math 2, developed by Optimum Resource, Inc., was released in 1986. This educational video game aimed to make learning mathematics engaging for children. The game features the character Stickybear who guides users through various math challenges, designed to enhance arithmetic skills.

Gameplay

Players are introduced to a series of math problems across different levels, each increasing in complexity. The game covers basic to intermediate math concepts suitable for young learners. With its interactive approach, the game encourages players to solve problems and advance to higher stages.

Educational Impact

This game was particularly significant at its time of release as it contributed to the growing trend of educational software in the 1980s. By incorporating fun elements and engaging gameplay, it helped break the monotony of traditional learning methods and made math more accessible to children.

Historical Context

The 1980s marked a period where educational games were gaining traction, and Stickybear Math 2 was part of a larger series of Stickybear games that were popular in educational environments. Optimum Resource, Inc., as a developer, played a crucial role in integrating technology with education, setting a foundation for future educational software.

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