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Stickybear: Math
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Genre Educational
Year1984
Platform Apple 2
Developer Optimum Resource, Inc.
Publisher Weekly Reader Family Software
Theme Math / Logic
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Overview

Released in 1984 and developed by Optimum Resource, Inc., this educational game aimed to combine fun with learning. It was designed to help children develop arithmetic skills through engaging and interactive gameplay.

Gameplay

The game offers a variety of math-related activities and challenges tailored to enhance the learning experience of young players. It includes exercises on addition, subtraction, multiplication, and division, presented in a way that encourages problem-solving and critical thinking.

Platform and Graphics

Originally released for platforms such as the Apple II, Commodore 64, and DOS, the game features simple graphics typical of the early 1980s era. Despite the limitations of the technology at the time, it provided a visually appealing interface for young learners.

Educational Impact

By integrating educational content with gameplay, the game played a role in early educational software development. It was part of a movement to incorporate technology in education, pioneering engagement strategies that would evolve in subsequent decades.

Conclusion

While not as well-known as other educational games from its time, it represents an important step in the field of edutainment. Its focus on making learning enjoyable helped lay the groundwork for future educational video games.

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