Overview
The 1996 educational video game developed by Children’s Television Workshop is aimed at preschool children, offering an engaging learning experience. It features Elmo from Sesame Street, who guides young players on various educational adventures designed to develop fundamental skills and knowledge.
Gameplay and Learning Objectives
The game focuses on teaching preschoolers essential skills such as numbers, letters, shapes, and colors. Through interactive activities and playful exploration, children are encouraged to improve their cognitive skills while having fun. The friendly and familiar character of Elmo helps make the learning process enjoyable and engaging.
Features
- Interactive Learning Activities: Children participate in various games that foster learning and development.
- Familiar Characters: Featuring beloved Sesame Street characters, which adds relevance and fun for children.
- Age-Appropriate Content: Tailored specifically for preschoolers to ensure the content is suitable and educational.
Historical Context
Released in the mid-90s, this game reflects the early days of edutainment when developers sought to blend education with entertainment effectively. The involvement of Children’s Television Workshop underscores the commitment to providing high-quality educational content aimed at young learners, using engaging digital formats.









