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Roll-a-Word
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Genre Educational
Year1983
Platform Trs80 Coco
Developer Children's Computer Workshop, Inc.
Publisher Tandy Corporation
Theme Reading / Writing
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Overview

The video game developed by Children’s Computer Workshop, Inc. in 1983 revolves around educational gameplay designed to engage users in word-based puzzles and activities. This game subtly integrates learning with entertainment, offering an engaging experience for young audiences aimed at enhancing their vocabulary and word recognition skills.

Gameplay Mechanics

Players are presented with a virtual environment where they interact with letters and words through intuitive controls. The game challenges the player to form words or solve puzzles within a time limit or number of moves, depending on the play mode. The educational aspect is cleverly woven into the gameplay, making learning both immersive and enjoyable.

Impact and Reception

Though not as widely recognized as some of its contemporaries, this game provided a valuable contribution to the genre of educational video games. It served as a foundation for further developments in combining learning and gaming, influencing developers who recognized the potential of games as educational tools.

Historical Context

Released during the early 1980s, a period known for significant experimentation and innovation in video games, this title reflects the growing interest in embedding educational content into interactive entertainment. The 1980s were a pivotal decade for educational software, and games like this played a crucial role in demonstrating the feasibility of educational games for younger audiences.

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