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Rhyme-a-Line
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Genre Educational
Year1985
Platform Apple 2
Developer MindFlight
Publisher Grolier Electronic Publishing Inc.
Theme Board / Party Game
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Overview

Released in 1985, this unique video game by MindFlight is a blend of educational and entertainment values. It challenges players to complete levels by creating rhyming lines of poetry, enhancing both linguistic skills and creativity.

Gameplay

The game is designed for players who enjoy word puzzles and poetry. Players progress through various levels by successfully crafting rhymes that meet specific criteria. The difficulty increases as the player advances, requiring a deeper understanding of vocabulary and poetic structure.

Development and Legacy

Developed in the mid-80s, during a time when educational video games were gaining traction, it stood out due to its innovative approach in combining entertainment with learning. Though not extensively discussed today, it had a modest following among educators looking to incorporate technology in teaching language skills.

Curiosities

Despite its niche appeal, the game is remembered fondly by a select group of enthusiasts and educators. It’s considered a precursor in the genre of edutainment, paving the way for future games that blend educational elements with interactive play.

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