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Overview
Released in 1984, this educational video game was developed by Scott, Foresman and Company. The game aims to cultivate problem-solving skills and critical thinking among its players, primarily targeting younger audiences.
Gameplay
Players are immersed in an ancient Egyptian setting, filled with intricate mazes and challenging puzzles. The goal is to navigate through a pyramid by solving various logical problems and riddles, ultimately helping players to advance to the next level. The design encourages educational engagement through its interactive learning approach.
Legacy
Though not widely celebrated or discussed in mainstream gaming discussions, the game remains a notable entry within the realm of educational software due to its unique theme and early integration of gamification in learning. Its contributions to educational gaming were appreciated during its time, appealing mainly to schools and educational institutions.
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