DB Version: 1.0.1 - Last Update: 20/03/2026
Odell Lake
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Genre Educational
Year 1986
Platform Apple 2
Developer MECC
Publisher MECC
Theme Ecology / Nature
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Overview

Released in 1986 and developed by the Minnesota Educational Computing Consortium (MECC), this educational video game takes place in a virtual rendition of a lake environment. Designed primarily for educational purposes, it offers players a unique opportunity to explore ecology and survival strategies through the perspective of a fish in a freshwater lake.

Gameplay Mechanics

Players take on the role of different species of fish within the lake. The primary objective is to make strategic decisions in various predatory and survival scenarios, such as avoiding predators and finding food. The game delivers educational content by simulating real-life ecological interactions and food chain dynamics.

Educational Impact

This video game is primarily used as an educational tool in schools, with a strong focus on teaching concepts of biology and environmental science. By engaging players in these interactive scenarios, it successfully blends gameplay with learning, providing insight into ecosystems and the delicate balance of nature.

Historical Context and Development

Developed by MECC, known for pioneering educational software during the 1980s, this game is a part of the broader movement to integrate technology into the classroom. MECC’s approach was to engage students with interactive and educational content, setting a precedent for future educational games.

Legacy

Though not as widely known today, the game is remembered fondly by those who experienced it as part of their school curriculum during the late 1980s and early 1990s. It serves as an early example of how video games can effectively be used in education, merging entertainment with instructional value.

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