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Monster Maths
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Genre Educational
Year1983
Platform Dragon 32/64
Publisher Shards Software
Theme Math / Logic
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Introduction

Released in 1983, this educational video game was designed for personal computers of the era. This title engaged young players by incorporating fundamental arithmetic problems within an entertaining format.

Gameplay

In the game, players assume the role of a character navigating through a world filled with mathematical challenges. Each level presents a series of arithmetic problems that must be solved to progress. The difficulty of the problems increases as the player advances, offering a stimulating challenge that enhances both mathematical skills and problem-solving abilities.

Educational Focus

The primary objective of the game was to make learning math fun and engaging for children. By integrating playful elements with educational content, it aimed to strengthen basic math skills such as addition, subtraction, multiplication, and division. This made it a popular choice among parents and educators looking to supplement traditional classroom learning methods.

Cultural Impact

Though not as famous as other games of the same era, this game holds a special place in the history of educational software. It exemplified the growing trend in the 1980s of using video games as educational tools. Its focus on learning through play has influenced the development of similar educational games in subsequent years.

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