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Mobility: A City in Motion
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Genre Educational
Year1999
Platform Windows
Developer GLAMUS Gesellschaft für moderne Kommunikation mbH
Theme City Building / Construction Simulation
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Game Overview

Mobility: A City in Motion is a simulation video game developed by GLAMUS Gesellschaft für moderne Kommunikation mbH and released in 1999. This engaging title focuses on urban planning and transportation management, challenging players to design and optimize a city’s public transport system.

Gameplay and Features

Players are tasked with creating efficient public transport networks by strategically placing bus routes, tram lines, and metro systems. The game offers an array of tools to manage and improve the city’s infrastructure, requiring players to analyze problem areas and make informed decisions. Balancing a budget while ensuring citizen satisfaction adds layers of complexity to the gameplay.

Technical Aspects

Released in the late ’90s, the game showcases graphics typical of the era, with a focus on detailed city maps and realistic simulations. Although the graphics may seem dated by today’s standards, the depth of gameplay has allowed it to maintain a niche fanbase among urban planning enthusiasts.

Legacy and Reception

The game didn’t achieve widespread acclaim or significant commercial success, and thus remains somewhat obscure in gaming history. However, it is appreciated for its intricate simulation mechanics, offering a challenging experience for those interested in city management and transportation logistics.

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