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Genre Educational
Year1989
Platform Amstradc Pc
Developer Carraz editions
Publisher Carraz editions
Theme Mental training
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Introduction

Released in 1989 and developed by Carraz Editions, this video game is a unique part of gaming history, reflecting the technological and creative standards of its time.

Gameplay and Features

The game offers an intriguing blend of strategic thinking and memory skills. Players are challenged to recall patterns, sequences, or strategic moves to progress through various levels. The design is simplistic, typical of late 1980s gaming, but it serves well to focus on the core mechanics which require sharp memory skills.

Historical Context

Coming at the end of the 1980s, a decade known for rapid advancements in video game technology, this game offers a snapshot of the era’s innovation. While not as widely known or discussed as some of its contemporaries, it serves as a reminder of the diverse array of gaming experiences available at the time.

Legacy

The game is part of a larger narrative of video game development that illustrates how developers sought to engage players beyond simple reflexes, including cognitive challenges. Although it may not have achieved significant fame, it contributes to the historical tapestry of gaming by showcasing the creativity inherent in smaller, independent productions of the era.

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