Overview
The game released in 1982, developed as part of the Medalist Series lineup, offers players an engaging experience that combines fun with educational elements. Set in the context of the United States, the game challenges users to improve their knowledge of geography and state-related facts.
Gameplay Mechanics
Players are tasked with identifying states based on various clues and information. The game uses multiple-choice questions and other interaction methods to develop the player’s awareness of U.S. geography. The main objective is to correctly identify as many states as possible within a given timeframe, improving both speed and accuracy with each playthrough.
Educational Elements
The game is recognized for its educational value. By engaging players in identifying different states and cities, it serves as a useful tool for both students and geography enthusiasts. The design encourages learning through play, a forward-thinking approach for its time in the early 1980s.
Impact and Legacy
Although not a mainstream sensation, the game holds a place in the niche market of educational video games. It contributed to the use of video games as educational tools in classrooms and at home, paving the way for subsequent titles that blend learning with entertainment.
Conclusion
This game from the Medalist Series remains a notable example from the early 1980s of how games can be used to both educate and entertain, setting a precedence for gamification in learning.









