Overview
Released in 1999 and developed by Génération 5, this educational video game aims to teach young children the basics of shapes and colors. Génération 5 was known for creating educational software that combines learning with engaging activities, and this title is no exception.
Gameplay
The game is designed to be intuitive and child-friendly, featuring a variety of mini-games and puzzles that help develop cognitive skills. It incorporates a playful environment where children can explore different shapes and colors through interactive activities.
Educational Value
The game focuses on enhancing a child’s understanding of geometric shapes and color recognition. It is tailored to cater to early childhood learning, promoting problem-solving skills and creativity through its engaging exercises.
Historical Context
During the late 1990s, educational computer games like this one were increasingly popular as personal computers became more common in households. Génération 5 capitalized on this trend by creating software that parents saw as a valuable learning tool for children.
Conclusion
This title remains a part of the nostalgic era of edutainment, remembered for its simple yet effective approach to early education. Although not widely known today, it played a role in the development of educational software in the late 20th century.





