Overview
Released in 1998, this game was developed by LEGO System A/S, combining the creativity of LEGO Technic with interactive gameplay. It was designed to offer players an engaging experience where they could build and program LEGO creations and interact with them through a personal computer.
Gameplay
The game introduced players to a world of building and programming. Utilizing the LEGO Technic pieces, players could construct various robotic models. Once built, these models could be controlled using the software, allowing for a unique intersection of physical construction and digital commands. The game was an early attempt to marry physical LEGO play with the burgeoning field of computer programming, offering a basic but educational experience.
Features
- Integration of LEGO Technic bricks to create programmable models.
- User-friendly programming environment tailored for young and inexperienced programmers.
- A variety of missions and challenges to encourage players to think creatively and analytically.
Historical Context
In the late 1990s, LEGO was exploring ways to innovate and stay relevant in an increasingly digital world. The development of this game was part of a broader strategy to integrate technology with traditional LEGO play. Although not as well-known as other LEGO-themed games, it laid the groundwork for future projects that aimed at blending construction and technology.
Fun Fact
This game was one of the first attempts by LEGO to introduce players to the basics of programming, a concept that would later be expanded upon with the more advanced LEGO Mindstorms series.







