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Learning Land 11: Putting on a show
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Genre Educational
Year1999
Platform Windows
Publisher De Agostini UK Ltd
Theme Ecology / Nature
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Overview

The 1999 release, part of a broader educational series, focuses on developing children’s learning skills through a creative approach. This installment invites players to engage in a virtual world where they can organize and execute a theatrical show. It’s a journey that blends education with entertainment, targeting younger audiences eager to explore creativity and teamwork.

Gameplay

Players are tasked with coordinating various aspects of a theatrical production. The game involves elements such as scriptwriting, set design, costume creation, and acting. It encourages children to work both individually and collaboratively to produce a show, fostering skills such as problem-solving, decision-making, and artistic expression. The interactive nature makes it engaging, allowing kids to learn at their own pace while enjoying the satisfaction of seeing their efforts materialize into a performance.

Educational Value

As an educational tool, the game provides a mix of learning opportunities through hands-on activities and guided scenarios. It aims to enhance vocabulary, reading, and comprehension skills. Additionally, by participating in the production of a show, children build confidence and public speaking abilities, essential skills that benefit them academically and socially.

Historical Context

Released in the late ’90s, the game emerged during a time when educational software began incorporating multimedia elements to create more dynamic and engaging learning experiences for children. It stands as a testament to an era where educators and developers collaborated to bridge the gap between traditional learning methods and the digital future through interactive technology.

Fun Fact

While not as widely known as other titles from the same period, this installment gained attention in niche educational circles for its unique combination of artistic creativity and structured learning. The developers behind the project were inspired by the booming interest in school theater programs, aiming to replicate that enthusiasm in a virtual setting where resources were limitless.

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