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I Can Carry and Borrow
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Genre Educational
Year1987
Platform Apple 2
Publisher Troll Associates, Inc.
Theme Math / Logic
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Overview

Released in 1987, this intriguing game takes players on a mathematical adventure focused on foundational arithmetic operations. The gameplay is designed to engage players in solving complex puzzles that involve carrying and borrowing numbers, a crucial part of basic arithmetic and problem-solving skills.

Gameplay Mechanics

Players are challenged to complete various levels where they must correctly carry and borrow numbers to solve arithmetic equations. The game’s primary aim is to educate while entertaining, making it suitable for younger audiences and anyone looking to sharpen their mental math abilities.

Educational Significance

The game serves as an educational tool, using interactive play to reinforce the understanding of carrying and borrowing in mathematics. It was particularly popular among educators who sought engaging ways to teach arithmetic concepts in the classroom.

Legacy and Impact

While not as widely discussed in mainstream gaming culture, the game held significance in educational circles and was used in schools as part of the math curriculum during the late ’80s. Its legacy lies in its educational value rather than in mainstream gaming history.

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